Cross product: Difference between revisions

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imported>Hendra I. Nurdin
(some tweaking)
imported>Hendra I. Nurdin
(inserted determinant formula)
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<b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub>.
<b>A</b> <b>x</b> <b>B</b> = (A<sub>y</sub>B<sub>z</sub> - A<sub>z</sub>B<sub>y</sub>)<b>a</b><sub>x</sub> + (A<sub>z</sub>B<sub>x</sub> - A<sub>x</sub>B<sub>z</sub>)<b>a</b><sub>y</sub> + (A<sub>x</sub>B<sub>y</sub> - A<sub>y</sub>B<sub>x</sub>)<b>a</b><sub>z</sub>,
 
where <b>a</b><sub>x</sub>, <b>a</b><sub>y</sub> and <b>a</b><sub>z</sub> are the orthogonal bases on which <b>A</b> and <b>B</b> have been defined.  The above formula can be written more concisely in the following form:
 
<math>
\mathbf A \times \mathbf B =
\left|\begin{array}{ccc} \mathbf a_x & \mathbf a_y & \mathbf a_z \\
A_x & A_y & A_z \\
B_x & B_y & B_z \end{array} \right|,
</math>
 
where <math>\left|\cdot\right|</math> denotes the determinant of a matrix.


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Revision as of 16:41, 9 October 2007

The cross product, or vector product, is a type of vector multiplication in , and is widely used in many areas of mathematics and physics. In general Euclidean spaces there is another type of multiplication called the dot product ( or scalar product). Both the dot product and the cross product are widely used in in the study of optics, mechanics, electromagnetism, and gravitational fields, for example.

Definition

Given two vectors, A = (Ax,Ay,Az) and B = (Bx,By,Bz) in , the cross product is defined as the vector product of the magnitude of A, the magnitude of B, the sine of the smaller angle between them, and a unit vector (aN) that is perpendicular (or normal to) the plane containing vectors A and B and which follows the right-hand rule (see below).

A x B = aN |A||B|sinθAB


where and are, respectively, the magnitudes of A and B. See dot product for the evaluation of this equation.


Reversing the order of the vectors A and B results in a unit vector in the opposite direction, meaning that the cross product is not commutative, and thus:


B x A = -(A x B)

The cross product of any vector with itself (or another parallel vector) is zero because the sin(0) = 0.

A x A = 0


Another formulation

Rather than determining the angle and perpendicular unit vector to solve the cross product, the form below is often used to solve the cross product in .


A x B = (AyBz - AzBy)ax + (AzBx - AxBz)ay + (AxBy - AyBx)az,

where ax, ay and az are the orthogonal bases on which A and B have been defined. The above formula can be written more concisely in the following form:

where denotes the determinant of a matrix.