Erlang (programming language)/Tutorials/gen server
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Example program for the OTP behaviour, gen_server.
Here is an example program using gen_server to create a simple text game.
-module(rock).
-author("Eric Evers").
-behaviour(gen_server).
% ---------------------------------------------------------------
% Example of a gen_server
% Purpose: a tutorial on gen_server
% Program: a program that plays "rock, paper, scissors"
% in spanish and english
% Topics covered:
% * starting a gen_server
% * stoping a gen_server
% * using a gen_server to play a simple game
% * make a call within a call
% * use calls and casts
%
% For more information see:
%
% References:
% Author: Ericsson AB
% Document: Erlang doumentation
% Section: OTP Design Principles
% Page: Gen_Server Behaviour
% ----------------------------------------------------------------
%
% - for internal use
-export([init/1, handle_call/3, handle_cast/2]).
-export([handle_info/2, terminate/2, code_change/3]).
% - quick halt (note: casts are Asynchronous)
-export([stop/0]).
% - for external use (note: calls are Synchronous)
-export([start/0, translate/1, juego/1, list/0, play/1]).
% @start the server
start() -> gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
list() -> gen_server:call(?MODULE, {list}).
translate(Word) -> gen_server:call(?MODULE, {translate, Word}).
%
% use juego to play the game using spanish words
juego(Word) -> gen_server:call(?MODULE, {juego, Word}).
% use play to play the game using english words
play(Word) -> gen_server:call(?MODULE, {play, Word}).
%
% init
init([]) -> Dictionary = dict:from_list(
[{rock,roca},{paper,papel},{scissors,tijeras}]),
{ok, Dictionary}.
%
% handle_call
handle_call({list}, _From, Dictionary) ->
Response = dict:to_list(Dictionary),
{reply, Response, Dictionary};
%
% Here we make a call within a call
handle_call({play, Word}, _From, Dictionary) ->
Status = dict:is_key(Word, Dictionary),
if
Status == true ->
SWord = dict:fetch(Word, Dictionary),
{reply, Response, _} =
handle_call({juego, SWord}, _From, Dictionary);
true ->
Response = your_word_is_not_valid
end,
{reply, Response, Dictionary};
%
handle_call({juego, Word}, _From, Dictionary) ->
List = dict:to_list(Dictionary),
{_English, Spanish} = lists:unzip(List),
Indexes = lists:seq(1, length(Spanish)),
Enumerated = lists:zip(Spanish, Indexes),
Enumerated_dictionary = dict:from_list(Enumerated),
{_H,_M,S} = time(),
N = (S rem length(Spanish)) + 1,
Pick = lists:nth(N, Spanish),
io:format("you play: ~w \n",[Word]),
P = dict:fetch(Word, Enumerated_dictionary),
Delta = ((N+3)-P) rem 3,
Response = case Delta of
0 -> {'I',picked,Pick,its_a,draw};
1 -> {'I',picked,Pick,you,loose};
2 -> {'I',picked,Pick,you,win};
true -> {unknown, result}
end,
{reply, Response, Dictionary};
%
handle_call({translate, Word}, _From, Dictionary) ->
Response = case dict:is_key(Word, Dictionary) of
true ->
dict:fetch(Word, Dictionary);
false ->
{word_not_known, Word}
end,
{reply, Response, Dictionary};
%
handle_call(_Message, _From, Dictionary) -> {reply, error, Dictionary}.
% -
stop() ->
gen_server:cast(?MODULE, stop).
%
terminate(normal, _State) ->
ok.
%
handle_cast(stop, State) ->
{stop, normal, State};
%
% - lets keep the compiler quiet with all the call-backs
handle_cast(_Message, Dictionary) -> {noreply, Dictionary}.
handle_info(_Message, Dictionary) -> {noreply, Dictionary}.
code_change(_OldVersion, Dictionary, _Extra) -> {ok, Dictionary}.
% - sample output -----------------------------
% c(translate).
% <compile is done>
% translate:start().
% <server started>
%
% 67> translate:juego(tijeras).
% you play: tijeras
% {'I',picked,roca,you,loose}
%
% 68> translate:juego(tijeras).
% you play: tijeras
% {'I',picked,papel,you,win}
%
% 69> translate:juego(tijeras).
% you play: tijeras
% {'I',picked,tijeras,its_a,draw}
% ----------------------------------------------------